LFT-Australia: It's a virtual reality online games producer in Brisbane, Australia.
Participation: We ask players for $55 /month (or more) for 1.5 years to produce $1,000. Ten players can produce $10k to play a game. They can play the game in form of private negotiation groups to find solutions to real life issues affecting our planet, the children or general unfair practices reducing our humanity. They get together to play, learn from each other, study the problems and make them look mediocre with the proposed prospective solutions.
Goals: The game participants will aim to bring the attention of personalities, learned people about the issue and support solutions.
Benefits: Players, on top of increasing their networks' value with the game, can sale their lft-coins back to the exchange and get flight tickets, accommodation worldwide or cash.
A Virtual Reality game:
RLI: real life issue
RLO: real life opportunity
VR: virtual reality
RL: real life
PS1: prospective solution 1
PS2: prospective solution 2
PS3: prospective solution 3
NW: news wave
Results: Games have helped to produce thousands of real cash dollars to help local farmers in Queensland (Australia), Colombia, Ethiopia and Guatemala.
Example:
NW: Rio fabelas wars
RLI: innocent kids are dying in crossfire in Rio's fabelas war
RLO: International education from New Zealand and Australia
VR: creation of hub to develop possible solutions
RL: no bridge from Aus or NZ solutions
PS1: Bogota's fabelas solutions exchange
PS2: Olof Palme networking
PS3: Red Cross online championship for solutions
Comment from a member to his/her friends:
"This sounds so fuc#### epic I want to punch it! Just go on a damn rampage of epic whoop-assery. WHO'S WITH ME!" We're going to hell, where others avoid to... lot's of people live a life in hell.... Here we go! Don't stop me! Come on down!
Participation: We ask players for $55 /month (or more) for 1.5 years to produce $1,000. Ten players can produce $10k to play a game. They can play the game in form of private negotiation groups to find solutions to real life issues affecting our planet, the children or general unfair practices reducing our humanity. They get together to play, learn from each other, study the problems and make them look mediocre with the proposed prospective solutions.
Goals: The game participants will aim to bring the attention of personalities, learned people about the issue and support solutions.
Benefits: Players, on top of increasing their networks' value with the game, can sale their lft-coins back to the exchange and get flight tickets, accommodation worldwide or cash.
A Virtual Reality game:
RLI: real life issue
RLO: real life opportunity
VR: virtual reality
RL: real life
PS1: prospective solution 1
PS2: prospective solution 2
PS3: prospective solution 3
NW: news wave
Results: Games have helped to produce thousands of real cash dollars to help local farmers in Queensland (Australia), Colombia, Ethiopia and Guatemala.
Example:
NW: Rio fabelas wars
RLI: innocent kids are dying in crossfire in Rio's fabelas war
RLO: International education from New Zealand and Australia
VR: creation of hub to develop possible solutions
RL: no bridge from Aus or NZ solutions
PS1: Bogota's fabelas solutions exchange
PS2: Olof Palme networking
PS3: Red Cross online championship for solutions
Comment from a member to his/her friends:
"This sounds so fuc#### epic I want to punch it! Just go on a damn rampage of epic whoop-assery. WHO'S WITH ME!" We're going to hell, where others avoid to... lot's of people live a life in hell.... Here we go! Don't stop me! Come on down!
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